Daniel GimbatschkiIT-Systems Engineer – Developer – Tech Enthusiast – #StandWithUkraine
Portfolio
About
(he/him) I am a Software Engineer and Generalist currently working at PlaytestCloud GmbH in Berlin. I use this site to publish information about exciting and fun projects I had the pleasure to contribute to.
I am curious about scalable Full Stack systems and what makes them great – and like to spend more than a few seconds thinking about security. Rendering stuff is fun too!
PlaytestCloud is a service-platform for remote playtesting of mobile games of any kind on iOS and Android. I helped developing the fully-fledged scalable web platform written in Ruby on Rails that allows clients to specify requirements, place orders and receive video recordings of the play sessions. Additionally tooling to analyse the results (e.g. transcriptions, annotation) is integrated into the platform.
To achieve fast turnaround times of less than two days from order to published results, the whole process from start to finish is automated. The game artifacts (ipa, apk) are injected with a sophisticated recording toolset (written in Objective-C and Java respectively) which hides itself from the game process but assists the tester through the playtesting process and automatically delivers results.
Room Ar
Category:
Augmented Reality Visualization of Furniture on Mobile Devices
I developed an iOS App for iPhone & iPad to visualize furniture in your home environment using Augmented Reality. The software was structured in a modular way, using ARKit SDK for the Augmented Reality Experience, Unity for the sophisticated Real-Time Rendering and integrating these components into a native Swift project for the best User Experience and User Interface.
Spatial Analytics
Category:
Interactive Visualization for Spatial Analytics
Date:
04/2015 - 09/2015
Technologies:
WebGL, three.js, Node.js
I developed a Web application to visualize georeferenced data as part of a project seminar in university. The application allows import and 3D Visualization of Geodata in order to provide a interactive visual analytics tools for data analysts.
During the "Virtual Reality Gaming" seminar in University we developed a prototype which enhances a full-scale underwater Virtual Reality Experience (using Oculus Rift and a Motion Capture System) by Haptic Feedback submitted by assistant players.
Prone Game
Category:
Game programming
Date:
10/2012 - 04/2013
Technologies:
Nvidia PhysX, Open Scene Graph, GLSL, OpenGL
In a team of 4 students we developed a simple but versatile racing game. Using a Wii-remote or your keyboard, you steer a ball on a random generated track. To master a track, you have to avoid obstacles, hit power-ups and try to achieve the fastes time on the track. Generate your own levels or modify existing ones and finally share them with your friends.
glAnnotations is a library to render lightweight annotations and label in world and view space in real time. While still offering customization, the main focus was to offer visible and appealing easy-to-use labeling solutions for 3D computer graphic systems.